30.10.2021

Apr 25, 2018
27
90
#1
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Main changes:

- New tradercity
- Implemented quest system
- Implemented GenesisPoints
- Implemented new trader with limited stock


=================================================================================================================

Smaller changes:

- implemented hotkey for viewdistance (ctrl + numpad 8 or 2) @Fairytale
- Implemented new interface for virtual garage @Fairytale
- implemented virtual garage vehicle maintain @Fairytale
- fixed woodengates not being destroyable
- group plotlimit reduced 2 player groups can own 2 bases
- implemented humanity leaderboard @Fairytale
- fixed missioncrates @Goose
- added rightclick function to bible, using the bible will grant protection from zombies for 60 seconds
- implemented "ItemTallsafe" only one Tallsafe per base

- implemented "AT13"
- implemented "Dragon_EP1"
- implemented "NLAW"
- implemented "SMAW_HEAA"
- implemented "20Rnd_B_AA12_HE"

- implemented more skins

- implemented "MetisLauncher"
- implemented "M47Launcher_EP1"
- implemented "BAF_NLAW_Launcher"
- implemented "SMAW"

- implemented various new colorways for existing vehicles
- implemented "MLRS"
- implemented "M1129_MC_EP1"
- implemented "AH1Z_DZ "
- implemented "AH64D"
- implemented "AW159_Lynx_BAF"
- implemented "AH6J_EP1"
- implemented "Ka52"
- implemented "Mi24_V"
- implemented "Mi24_D_TK_EP1"
- implemented "UH1Y"


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Bunker:
1635609951407.png
The entrance to the Bunker will change its location every restart.


Possible approx locations:

Balota
Cherno
Electro
Skalisty
Berezino
NEAF
Stary
Bash
Bandit
Hippy


There is no safezone or rule protection around the entrance.
The inside of the bunker is protected with a safezone. Logging off inside of the bunker will lead to combatlog and teleportation to balota.

Within the bunker are 2 new traders.


Limited Trader:

The limited trader will have a changing stock of items, weapons and vehicles.
There will only be 6 different goods each restart.
Once an item is purchased by a player, the item will no longer be available.
The prices for limited stock goods are considerable lower than at the unlimited traders.

Possible Stock:

Magazines:
"ItemRuby"
"ItemHotwireKit"
"equip_pcicard"
"Stinger"
"Igla"
"Strela"
"Javelin"
"ItemTallsafe"
"PipeBomb"
"MAAWS_HEAT"
"MAAWS_HEDP"
"AT13"
"Dragon_EP1"
"NLAW"
"SMAW_HEAA"
"20Rnd_B_AA12_HE"
"6Rnd_HE_M203"
"BAF_L109A1_HE"
"Skin_Nac_Soldier_DZ"
"Skin_gsc_military_helmet_wdl_DZ"
"Skin_gsc_military_helmet_grey_DZ"
"Skin_gsc_scientist1_DZ"
"Skin_gsc_scientist2_DZ"
"Skin_gsc_eco_stalker_mask_neutral_DZ"
"Skin_gsc_eco_stalker_mask_fred_DZ"
"Skin_gsc_eco_stalker_mask_duty_DZ"
"Skin_gsc_eco_stalker_mask_camo_DZ"
"Skin_MafiaBoss_DZ"
"Skin_Dealer_DZ"
"Skin_gsc_military_helmet_wdlW_DZ"
"Skin_gsc_military_helmet_greyW_DZ"
"Skin_gsc_scientist1W_DZ"
"Skin_gsc_scientist2W_DZ"
"Skin_gsc_eco_stalker_mask_neutralW_DZ"
"Skin_gsc_eco_stalker_mask_fredW_DZ"
"Skin_gsc_eco_stalker_mask_dutyW_DZ"
"Skin_gsc_eco_stalker_mask_camoW_DZ"
"Skin_Nac_SoldierW_DZ"

Weapons:
"BAF_AS50_scoped_DZ"
"BAF_AS50_TWS"
"m107_TWS_EP1"
"M110_TWS_EP1"
"Igla"
"Strela"
"Stinger"
"Javelin"
"MAAWS"
"MetisLauncher"
"M47Launcher_EP1"
"BAF_NLAW_Launcher"
"SMAW"
"RSASS_TWS_DZ"
"XM2010_TWS_DZ"
"XM2010_TWS_SD_DZ"
"KSVK_DZE"
"m107_DZ"
"RSASS_TWS_SD_DZ"


Vehicles:
"LAV25"
"BTR90"
"BMP3",
"T90"
"MLRS"
"M1129_MC_EP1"
"M1126_ICV_M2_EP1"
"M1126_ICV_mk19_EP1"
"UralOpen_CDF"
"AAV"
"M1128_MGS_EP1"
"M1A1_US_DES_EP1"
"BMP2_CDF"
"BMP2_Gue"
"BMP2_INS"
"BMP2_RUST"
"BMP2_TK_EP1"
"BMP2_UN_EP1"
"BMP2_WINTER"
"BAF_FV510_D"
"BAF_FV510_W"
"M1A2_TUSK_MG"
"M1A2_US_TUSK_MG_EP1"
"M2A2_EP1"
"M2A3_EP1"
"M6_EP1"
"T72_ACR"
"T72_CDF"
"T72_Gue"
"T72_INS"
"T72_RU"
"T72_RUST"
"T72_TK_EP1"
"T72_WINTER"
"BVP1_TK_GUE_ACR"
"BVP1_TK_ACR"
"GAZ_Vodnik_HMG"
"HMMWV_Avenger",
"HMMWV_Avenger_DES_EP1"
"HMMWV_M998_crows_MK19_DES_EP1"
"HMMWV_M998_crows_M2_DES_EP1"
"HMMWV_TOW_DES_EP1"
"HMMWV_TOW"
"Dingo_DST_ACR"
"Dingo_WDL_ACR"
"Dingo_GL_DST_ACR"
"Dingo_GL_Wdl_ACR"
"BTR60_Gue_DZ"
"BTR60_TK_EP1"
"Offroad_SPG9_Gue_DZ"
"Offroad_SPG9_TK_GUE_EP1_DZ"
"LandRover_SPG9_TK_EP1"
"UAZ_SPG9_INS"
"Ural_ZU23_CDF"
"Ural_ZU23_Gue"
"Ural_ZU23_INS"
"Ural_ZU23_TK_EP1"
"Ural_ZU23_TK_GUE_EP1"
"ZSU_CDF"
"ZSU_INS"
"ZSU_TK_EP1"
"BRDM2_TK_EP1"
"BRDM2_ATGM_CDF",
"AH1Z_DZ"
"AH64D"
"AW159_Lynx_BAF"
"AH6J_EP1"
"Ka60_PMC"
"Ka52"
"Mi24_V"
"Mi24_D_TK_EP1"
"UH1Y"
"UH1Y_DZ"
"UH60M_EP1_DZ"
"Ka137_MG_PMC"
"Chukar"
"GNT_C185T"
"L39_ACR"
"An2_TK_EP1"
"C130J_US_EP1"
"Mi171Sh_rockets_CZ_EP1"
"CH_47F_EP1_DZ",
"CH_47F_EP1_Black_DZ"
"CH_47F_EP1_GREY_DZ"
"HMMWV_GPK_M2_WINTER_DZ"
"HMMWV_Winter_Armored_DZ"
"HMMWV_WINTER_DZE2"
"UAZ_MG_RUST_EP1_DZ"
"UAZ_MG_WINTER_DZ"
"UAZ_AGS30_RUST_DZ"
"UAZ_AGS30_WINTER_DZ"
"UAZ_SPG9_RUST_DZ"
"UAZ_SPG_WINTER_DZ"
"BRDM2_HQ_RUST_DZ"
"BRDM2_HQ_WINTER_DZ"
"BRDM2_RUST_DZ"
"BRDM2_WINTER_DZ"
"BMP2_Ambul_Winter_DZE2"
"UH1H_WINTER_DZ"
"Mi17_RUST_DZ"


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Questsystem:

Every restart a quest can be received at the Bunker.
If the quest is not finished within the restart, the quest will fail and a new one can be received with the next restart.
After the tasks are completed, you must return to the Bunker to finish the quest and receive a GenesisPoint.


Currency Exchange:

GenesisPoints collected through quests can be exchanged for goods here.

Stock:

Magazines:
"Stinger"
"Igla"
"Strela"
"Javelin"
"MAAWS_HEAT"
"MAAWS_HEDP"
"PipeBomb"
"6Rnd_HE_M203"
"ItemRuby"
"ItemHotwireKit"
"equip_pcicard"
"ItemTallsafe"

Weapons:
"Stinger"
"Igla"
"Strela"
"Javelin"
"MetisLauncher"
"M47Launcher_EP1"
"BAF_NLAW_Launcher"
"SMAW"

Vehicles:
"LAV25"
"BTR90"
"BMP3"
"T90"
"MLRS"
"M1129_MC_EP1"
"M1126_ICV_M2_EP1"
"M1126_ICV_mk19_EP1"
"UralOpen_CDF"
"AAV"
"M1128_MGS_EP1"
"M1A1_US_DES_EP1"
"BMP2_WINTER"
"BAF_FV510_W"
"M1A2_TUSK_MG"
"M2A2_EP1"
"M2A3_EP1"
"M6_EP1"
"T72_WINTER"
"BVP1_TK_ACR"
"GAZ_Vodnik_HMG"
"HMMWV_Avenger"
"HMMWV_M998_crows_MK19_DES_EP1"
"HMMWV_M998_crows_M2_DES_EP1"
"HMMWV_TOW"
"Dingo_WDL_ACR"
"Dingo_GL_Wdl_ACR"
"BTR60_TK_EP1"
"Offroad_SPG9_Gue_DZ"
"LandRover_SPG9_TK_EP1"
"UAZ_SPG9_INS"
"Ural_ZU23_CDF"
"ZSU_CDF"
"BRDM2_TK_EP1"
"BRDM2_ATGM_CDF"
"AH1Z_DZ"
"AH64D"
"AW159_Lynx_BAF"
"AH6J_EP1"
"Ka60_PMC"
"Ka52"
"Mi24_V"
"Mi24_D_TK_EP1"
"UH1Y"
"UH1Y_DZ"
"UH60M_EP1_DZ"
"Ka137_MG_PMC"
"Chukar"
"GNT_C185T"
"L39_ACR"
"An2_TK_EP1"
"C130J_US_EP1"
"Mi171Sh_rockets_CZ_EP1"
"CH_47F_EP1_Black_DZ"


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Please report any bugs that might occur.

https://genesis-epoch.com/forum/forums/bug-reports.52/

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Last edited:
Jun 26, 2021
183
5
#3
All items for points come out very expensive. There's no point in saving up those points, much less spending them on something you can wait and buy in a limited edition store.
Combat helicopters that aren't in the bandit/hero store are very cheap in the limited edition store. Nerf only viper, all other attack helicopters are pretty imbalanced for such a low price.
 
Last edited:
Apr 23, 2019
11
1
#4
Hi,
i had a hard time entering the bunker or respectively finding the scroll menu to do so (maybe enlarging/upping the model-borders of the interaction item).
I also miss some description about the "itemTallsafe" for example what the difference is to the standart safes.
But I like it very much other than that
 

Miss

Epoch Manager
Manager
Aug 26, 2019
2,152
539
#5
Hello. Not being able to see the scroll menu is very common in Arma in general - zooming in or looking thru gun's scope and zooming in fixes it. Tallsafe is even bigger than Safe+, that is already bigger than regular Safe. To find out how many slots it has exactly, go ahead and buy it :) You can only have 1 Tallsafe placed in your base.
 
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