Hey y'all!
After playing on the server for the last week, I just wanted to share some of my opinions on the new changes. Keep in mind these are my opinions,
but I still think these changes would make the server a lot more fun to play, specially for new players who wants a fair ground to play on.
Don't get me wrong. I'm not here to complain in any way, or pointing fingers on anyone on the admin/dev team - because we have been waiting for changes for a long time.
I just think some of the new changes needs to be worked on. The main change in my opinion on the server is base raiding, now with hotwires, which changes the pace of the epoch-mod
completely. I like the changes, considering not all the clans are autistic enough (except Valhalla, ez-clans?) to crack 15-20 doors. Makes it alot
more fair!
The current problem in my opinion is that the drop rate on hotwire kits and WHERE it drops is just not balanced at all. And yes, it will always be hard to
balance, because most of the server is pretty casual and only has maybe 1-2 drawbridges, while others have 20. Anyways, you can't make the drop rate
in a way that makes it impossible to raid those with x amount of drawbridges - cus these are the players with the most loot, that would just make the
game boring and raiding not worth it all.
Let's make an example. Let's say a guy has 20 drawbridges. After those bridges he has 6 safes where all the loot is split.
20% of opening a door. So if you are really lucky you have to use 100 kits only to get to the safes. Then you gotta use another 50-60 kits to open these.
= makes it around 150 kits to raid the big boys on the server, if you have the luck on your side. With the loot we have gotten on skalisty the last
week that is 150 runs on skalisty (we've been super unlucky? we already sent pictures of the loot to Unath)
The current meta on the server is solely doing treasure hunts. Big clans with 2-3 venoms flies around the map, and are getting most of them. How is that
fun? The skalisty rework has become really nice, and I think most of the players were looking forward to some fun PvP action on skalisty (atleast our clan
was). Sadly at this point, the easiest mission on the game is just better to do (time * loot). So with the current meta its not even worth doing skalisty
at this point.
My opions how to make the meta more fun again:
- Make skalisty loot waaay better (to pace up the game - let it drop 5-10 hotwires, should drop more than all treasure hunt missions does combined in 1 restart)
-> if these changes are being done some dev has to be done (I would love to help!):
- not possible to skip EMP-zone with mozzie (just makes it impossible to people without mozzie-spawn)
- remove script where you can't log off with gear and spawn at balota: yes, might unfair in rare cases where people actually are having
connection problems with the loot - still have to look at the bigger picture in my opinion. Usually the problem isn't clearing the AI's,
it's getting out with the loot. With this script it kills alot of the action. Make a combat-log script for people with skalisty loot?
- some of these places where you can climb on the stone around castle (prob. even more areas other than those I showed Merlijn).
- Not sure how drop-chance on kits are on red missions, but maybe increase drop chance for 1 kit?
- Increase drop rate on kits on UN-outpost and hippie -> more PvP at these areas too!
- Remove hotwire-kit drops from treasure hunts (just not fair at this point, too much RNG/big venom groups).
So why should the pace be increased? one of the main reasons are that big clans have 10+ bases. Yes, it's IMPOSSIBLE for you admins to follow up on:
"Only 2 bases per group". So then there should be a way to get all of them.
Just some of thoughts after a week on your server, since I think the meta is just boring right now.
Would love to hear what you think about this!
- Valhalla juniorn
=========================================================================================================================
From @george hamnond
With the new update alot of problems have showed up. This thread is to bring these to light so they can be fixed.
Vehicles not spawning correctly at certain traders.
Loot needs to be reworked as skalisty loot seems unworthy for the effort it takes to clear compared to other methods of getting high end loot.
Removing object does not work when placed down in the same session. Relog is needed to be able to deconstruct.
A issue with loading putting people in debug often and most of those start killing leading to gear loss for alot of players.
Prices need to be redone for most armed vehicles as the balance is completely off. Same goes for storage prices.
Prevent logging out at skalisty with gear.
Fix ai path for convoy and remove object in ai path at skalisty.
Add back rubie spawn, teleport and HC to dev server so people can test things and give feedback.
Add a command to ping admins ingame such as !admin or !help.
Add a script to prevent storage sheds and simular object being placed inside the ground. This is already in for safes but can still be worked around. (picture was send to jimmy)
Change tank dealer layout to prevent camping from long range.
Bases don't load as they used to causing people to be able to shoot players without it rendering the walls and in some cases being able to land inside the base before it renders.
Pressing esc while on a boat ejects you.
Pretty sure there are more problems out there so please do share them.
After playing on the server for the last week, I just wanted to share some of my opinions on the new changes. Keep in mind these are my opinions,
but I still think these changes would make the server a lot more fun to play, specially for new players who wants a fair ground to play on.
Don't get me wrong. I'm not here to complain in any way, or pointing fingers on anyone on the admin/dev team - because we have been waiting for changes for a long time.
I just think some of the new changes needs to be worked on. The main change in my opinion on the server is base raiding, now with hotwires, which changes the pace of the epoch-mod
completely. I like the changes, considering not all the clans are autistic enough (except Valhalla, ez-clans?) to crack 15-20 doors. Makes it alot
more fair!
The current problem in my opinion is that the drop rate on hotwire kits and WHERE it drops is just not balanced at all. And yes, it will always be hard to
balance, because most of the server is pretty casual and only has maybe 1-2 drawbridges, while others have 20. Anyways, you can't make the drop rate
in a way that makes it impossible to raid those with x amount of drawbridges - cus these are the players with the most loot, that would just make the
game boring and raiding not worth it all.
Let's make an example. Let's say a guy has 20 drawbridges. After those bridges he has 6 safes where all the loot is split.
20% of opening a door. So if you are really lucky you have to use 100 kits only to get to the safes. Then you gotta use another 50-60 kits to open these.
= makes it around 150 kits to raid the big boys on the server, if you have the luck on your side. With the loot we have gotten on skalisty the last
week that is 150 runs on skalisty (we've been super unlucky? we already sent pictures of the loot to Unath)
The current meta on the server is solely doing treasure hunts. Big clans with 2-3 venoms flies around the map, and are getting most of them. How is that
fun? The skalisty rework has become really nice, and I think most of the players were looking forward to some fun PvP action on skalisty (atleast our clan
was). Sadly at this point, the easiest mission on the game is just better to do (time * loot). So with the current meta its not even worth doing skalisty
at this point.
My opions how to make the meta more fun again:
- Make skalisty loot waaay better (to pace up the game - let it drop 5-10 hotwires, should drop more than all treasure hunt missions does combined in 1 restart)
-> if these changes are being done some dev has to be done (I would love to help!):
- not possible to skip EMP-zone with mozzie (just makes it impossible to people without mozzie-spawn)
- remove script where you can't log off with gear and spawn at balota: yes, might unfair in rare cases where people actually are having
connection problems with the loot - still have to look at the bigger picture in my opinion. Usually the problem isn't clearing the AI's,
it's getting out with the loot. With this script it kills alot of the action. Make a combat-log script for people with skalisty loot?
- some of these places where you can climb on the stone around castle (prob. even more areas other than those I showed Merlijn).
- Not sure how drop-chance on kits are on red missions, but maybe increase drop chance for 1 kit?
- Increase drop rate on kits on UN-outpost and hippie -> more PvP at these areas too!
- Remove hotwire-kit drops from treasure hunts (just not fair at this point, too much RNG/big venom groups).
So why should the pace be increased? one of the main reasons are that big clans have 10+ bases. Yes, it's IMPOSSIBLE for you admins to follow up on:
"Only 2 bases per group". So then there should be a way to get all of them.
Just some of thoughts after a week on your server, since I think the meta is just boring right now.
Would love to hear what you think about this!
- Valhalla juniorn
=========================================================================================================================
From @george hamnond
With the new update alot of problems have showed up. This thread is to bring these to light so they can be fixed.
Vehicles not spawning correctly at certain traders.
Loot needs to be reworked as skalisty loot seems unworthy for the effort it takes to clear compared to other methods of getting high end loot.
Removing object does not work when placed down in the same session. Relog is needed to be able to deconstruct.
A issue with loading putting people in debug often and most of those start killing leading to gear loss for alot of players.
Prices need to be redone for most armed vehicles as the balance is completely off. Same goes for storage prices.
Prevent logging out at skalisty with gear.
Fix ai path for convoy and remove object in ai path at skalisty.
Add back rubie spawn, teleport and HC to dev server so people can test things and give feedback.
Add a command to ping admins ingame such as !admin or !help.
Add a script to prevent storage sheds and simular object being placed inside the ground. This is already in for safes but can still be worked around. (picture was send to jimmy)
Change tank dealer layout to prevent camping from long range.
Bases don't load as they used to causing people to be able to shoot players without it rendering the walls and in some cases being able to land inside the base before it renders.
Pressing esc while on a boat ejects you.
Pretty sure there are more problems out there so please do share them.
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